The Hero Of Devil May Cry 5 Is Actually The PS4
With the RE Engine showing us some impressive graphics and performance in the Resident Evil 2 remake, Devil May Cry 5 seems to want to go beyond and really push the lengths of the current generation of consoles.
No matter which console you play these scenes on the differences are almost impossible to see – they are consistently good across the board.
Performance has been prefaced in gameplay over style, with the character models not being as detailed during the gameplay segments – this is of course to be expected with cut scenes being pre-rendered. Each version of the game does its best to bring the true style and look of Devil May Cry 5 to fruition (60 FPS).
Devil May Cry 5: The Kotaku Review
Devil May Cry 5 is a wild mess of demonic magic, blood, brooding twinks, butt rock music, kung-fu homage, and joyous gameplay. By the end of it, I had killed literally thousands of demons and watched struggles of Biblical proportions. The experience itself is a blur, but I know two things for certain. The first is that while there’s nary a drop of romance in the game, every one of Devil May Cry 5’s sexy trash protagonists has absolutely fucked. The second is that every bone-splintering, blood-splattering moment I spent with them was a goddamn blast.
During the cut scenes neither the PS4 Pro or the Xbox One X can maintain 60FPS, instead hovering around the high 30’s to low 40’s. The PS4 Pro, which runs at a reduced resolution, holds an average of 42 FPS, while the Xbox One X hits an average on 39 FPS. (This is a 25 per cent better performance on average.)
This continues with the PS4 vs Xbox One S, with the same gap appearing. (The PS4 actually manages to out perform the Xbox One X in this regard.) This is of course how the cinematic cut scenes go for the majority of the game, where as in the actual gameplay we see some different variables.
Performance on the Xbox One X is a consistently smooth 60 FPS, with an occasional blip now and then. This means that the Xbox One X hits that cap most of the time, where as the PS4 Pro has longer periods of frame drops, dipping down from the smooth 60 FPS it can maintain for bursts at a time. Both versions average out to just above 59 FPS – in one scene however.
During a more stressful scene set in a library we get some more performance issues, thanks to some destructible environments and volumetric lighting. The Pro seems to have issues when the camera is too close to the action or when there is too many alpha transparencies near the camera the frame rate is going to drop.
The are some significant drops, but only for a brief period of time. The Xbox One X has exactly the same issues, dropping frames in the same way as the Pro in these circumstances, but can experience even bigger FPS drops.through some demons. Let’s fix that this week.