The Quake 2 Campaign Was Seriously Underrated

The absence of a proper single-player , if not a story, in Star Wars: Battlefront was making me nostalgic. After all, the Star Wars shooter games had great single-player levels and arguably decent stories, too.

So I decided to return to something that was even more classic than the Star Wars games and had a single-player campaign that was just as much fun to run through.

I was wavering on a while whether to run with the original , Quake 2 or go through Quake 4‘s campaign, but I decided to pick the second in the series. It gets left by the wayside a little, which is a tad unfair: it’s a good game for duelling, it’s perhaps the most visually vibrant of the series and the campaign is more enjoyable and has plenty of shortcuts if you want to bunnyhop around.

I didn’t make much use of those in this playthrough, but that allowed me to take more time answering questions from TAYbies.

I want to be clear here: when I say Quake 2 was , I think it’s a bit when people today look back on the games of that era. Quake 2 got a ton of plaudits in 1997, although it quickly faded away after Unreal Tournament and Quake 3: Arena dropped two years later. And there were a ton of really, really good single-player FPS campaigns in the years after – Soldier of Fortune, the Project IGI games, Halo, and the biggest one of all, Deus Ex.

I think Quake 2 still holds up. It’s a ton of fun and the rise of retro-centric shooters like Project Warlock, DUSK, AMID EVIL and Ion Fury are a reminder of how much fun those intricate single-player shooters could be. And thanks to the tireless work of modders and fan-made plugins and workarounds, Quake 2‘s graphics – even without going the ray-traced route, which is brutal to your frame rate even with an RTX 2080 Ti – still have a certain charm today.

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