Cyberpunk 2077 and next gen graphics – Readers Feature Tech| Innovation

Cyberpunk 2077 - how big a step forward is it?
2077 – how big a step forward is it?

A reader gives his view on the recently released Cyberpunk gameplay video and considers what it means for next gen console graphics.

Regarding Cyberpunk 2077's graphics, I thought the footage looked lovely – a clear jump on what's possible on the current gen consoles. But it was exactly in line with my expectations of the next gen and I also think that next jump will not be as impressive as previous jumps. It's commonly expressed that diminishing returns for graphics means the next gen might be the least impressive leap and I'd go along with that until proved otherwise.

I also disagree that the footage looks like movie level graphics or photorealistic. It looks like a game and wouldn't be mistaken for real life. It's also short of movie level graphics. I think it's possibly even short on what's possible for real-time graphics now given the September release of Nvidia's movie-employing ray tracing -equipped new GPUs. I know AMD have their own ray-tracing tech and as the next gen consoles will most likely have AMD GPUs it'd be nice to see some of that technique used in the next gen as the results do look lovely.

If the next gen looks like the Cyberpunk footage then I'll be more than happy but I find it's for other reasons than a welcome, but not mind-blowing, jump in graphics I want the next gen. It's the size and scope of Cyberpunk's game world that really impressed.

When the footage moved outside I was struck by the amount of characters on screen and generally the amount of detail. It coincided with the voiceover guy saying they are looking to make Cyberpunk a fully explorable world with no loading screens and all of sudden possibilities start racing through your mind. The actual technical level of the graphics may not be a huge jump but the ability to employ that extra detail over a much larger area does look to be a more impressive jump. Bolt onto that improved artificial intelligence and highly destructible scenery, etc. and it's heady stuff.

I loved God Of War but after Zelda: Breath Of The Wild I found the lack of interaction with the environment a little restrictive. It's a bit of an unfair comment on God Of War as it was looking to provide a story-driven action game with an open-ish world, which it did brilliantly. But I make the comment to highlight that Breath Of The Wild really exposed to me the lack of interaction in a lot of current gen game worlds. I hoped Breath Of The Wild would leave a legacy for highly interactive open world environments. Cyberpunk 2077 from the footage looks like it will provide just that.

So basically, I'm hoping the next gen will have much larger, more seamless and interactive environments than what's possible on the current gen. There's other improvements I really hope the next gen will bring too, chiefly 60 fps and much improved VR.

But when it comes to the graphics I'm expecting to be impressed but not have my jaw dropped over what the current gen offers. And that's how I felt about the Cyberpunk 2077 footage. A beautiful, clearly next gen game but nothing game-changing, especially graphically. The game-changing stuff seemed to lie in the size and scope of the game.

The main reason for writing this feature was a letter from the Inbox associating people with a more muted response to Cyberpunk's 2077 graphics with the more unsavoury, over-critical corners of the gaming community.

If the Cyberpunk 2077 footage represents the next gen I feel it's a clear and very worthwhile leap. I salivated over the footage and just admired the hard work and talent on display in it. I do find though when comparing it to what's possible today there's an argument to say it's not a colossal leap in graphics.

A small disclaimer too. I've been enjoying graphics at ultra levels on a decent gaming PC the last year which probably lessen the reveal's impact. Clearly going from a base current gen console to the Cyberpunk 2077 footage is a bigger leap.

By reader Simundo Jones

The reader's feature does not necessary represent the views of GameCentral or Metro.

You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. As always, email and follow us on Twitter.

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