Nicodemus: Demon Of Evanishment hands-on — The Void’s upcoming VR horror show will terrify | Tech News
I jumped in surprise within 30 seconds of entering The Void in Las Vegas. I was cowering in fear just a few minutes later.
Out of the corner of my eye, I saw something rush toward me. I heard it coming closer as I pointed my head down and closed my eyes. I waited for it to pass.
And then I felt something dig into my shoulder.
A powerful chill moved down my spine and throughout my body. I crossed my arms to rub the goosebumps and tried to laugh off the feeling something had grabbed me. I remembered earlier, when I was getting strapped into the headset, I was looking down at my vest and reading the word “Rapture” upside down. Of course — it was The Void’s haptic vest.
When The Void upgraded to Rift-level visuals last year, I drove out to Utah to experience it. Their walk-around system and environmental effects impressed, though both the Ghostbusters and Star Wars experiences from The Void invite comparisons to forms of 2D entertainment. Is around $33 per person in The Void worth the price in comparison to $15-$20 per person for a two-hour movie? Or $60 for a new video game with 10 or more hours of gameplay?
The Voud’s first public VR experiences draw people to venues with the promise of stepping into a world made famous on the big screen. In places where there are Void locations like Downtown Disney and The Venetian, there’s a built-in audience of people ready to pay some money to visit another world for a bit. And in each of the first public Void attractions, you hold a gun in your hands to defend yourself. The weapon provides a sense of security in Ghostbusters, for example, when spirits are ready to rush at you. These guns, though, tend to limit interaction while inviting comparisons to first-person shooter games.
It is much harder to make comparisons to 2D forms of entertainment with Nicodemus: Demon of Evanishment when you naturally use your hands to interact with the world while exploring a haunted building. The only comparison I can make to a video game is the setting in the late 1800s at an abandoned world’s fair is a bit like stepping into Rapture or Columbia from BioShock. According to The Void, cofounder Curtis Hickman helped develop the story (built in partnership with Ninja Theory) and found inspiration in a love for haunted houses.
This story originally appeared on Uploadvr.com. Copyright 2018