Anthem Devs Considered Free-to-Play Model in Early Development

Without a doubt, free-to-play business models for video games can be incredibly lucrative and serviceable to players, as it opens up the experience to practically anyone with a stable Internet connection and a PC, console, or even mobile gaming device. Fortnite is a solid example of this, but not every game can reach the success of the Battle Royale title, much less maintain such frequent serviceability to its fans, and Anthem would have been risking fiscal insolvency should it have put itself in the same free-to-play arena as the Epic Games title.
All things considered, it’s safe to presume that most players will be glad that EA and BioWare decided to eschew any free-to-play designs for Anthem, and opted for a more traditional business model instead so as to set certain levels of expectations for the release. And as previously mentioned, the open demo is live this weekend, so players on all platforms will get to see if the game’s base contents should be worth a Day One purchase. Hopefully, the infinite load screen problem will be an infrequent occurrence this time around so gamers can get unfettered access to the demo’s content.

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