Treyarch has confirmed that those who pre-ordered their latest entry in the Call of Duty franchise, Call of Duty: Black Ops 4, for PC via Battle.net will be able to pre-load the title early on October 9th. However, they also revealed that, initially, the title’s Blackout mode will have its framerate capped at 120fps on launch.
In an age where low framerates are enough to have certain players swear off some games, Call of Duty: Black Ops 4 having its framerate deliberately capped could potentially generate some blow-back, though it still remains as one of the most anticipated games of the month. Treyarch has shared its reasoning and explained its plans for the game’s future, stating in a Reddit thread that “Part of [its] commitment to the PC is to support uncapped framerate in the game” and that they want to “roll things out carefully.”
Due to framerates having an effect on the servers, Treyarch has decided to cap the framerate to ensure that every player has a stable experience when the game launches, with the plan being to raise it to 144fps as soon as the servers are stable. Then, if everything works out, the devs will enable uncapped framerates within the first few days of launch. This won’t apply to the Zombies and Multiplayer modes, which will be uncapped immediately on day 1.
While previous developers and publishers have tried to justify capped framerates by saying it makes games more “cinematic,” (a claim that has never gone down well) Treyarch seems to be handling its reasoning a lot better, though the promise of eventually uncapping the framerates most definitely eases the blow. This doesn’t shield Black Ops 4 from other criticisms, however, like its incredibly expensive season pass and its lack of a single-player campaign.
For those still unsure about the title, Treyarch released a launch trailer a few weeks ago that highlights the three modes, promising a traditional multiplayer mode and what could hopefully be a worthwhile zombie experience for fans of mowing down hoards of the undead.