Drake in Uncharted Doesn’t Take Bullet Damage | Gaming
Gamers have all been there: pondering the realism of a game where players soak up bullets like a sponge and are able to shrug off any lasting damage by occasionally taking twenty seconds or so to heal under cover. Uncharted is one of these games, with affable protagonist Nathan Drake frequently riddled with lead as he jumps, shoots, and slides his way into a domino effect of precarious situations. As it turns out, Naughty Dog’s own Jonathan Cooper has offered a unique insight into Uncharted‘s damage indicator: he states that the red UI showing ‘hits’ doesn’t represent bullet hits, but instead represents Drake’s luck running out. When enough enemies get clear shots, the killing blow only happens once.
It’s a far more plausible scenario than assuming Nathan Drake is able to get shot a few thousand times, even if that’s what the visual indicator seems to imply throughout the course of a series. Former Uncharted creative director and head writer Amy Hennig, who is now heading up her own solo project, backed up Cooper’s claim via her own Twitter account shortly after. According to Hennig, the idea of a luck meter was aligned with the spirit and tone of the films the series was built in homage to.
Gamers can take a look at Jonathan Cooper’s original tweet below, which came as a response to a nice death-defying swing (and a lot of bullets):
That’s a mega-swing! Sidenote I learned on joining the team: Drake doesn’t ever take bullet damage. The red UI that shows ‘hits’ is to represent his ‘luck’ running out. Eventually enemies will get a clear shot and kill him if he takes enough near-misses. https://t.co/byzVKYXVe7
— Jonathan Cooper (@GameAnim) July 8, 2018
In any event, it’s going to be a long time until fans of the Uncharted franchise see another addition to the franchise. Uncharted 4 director Neil Druckmann is still leading the charge for The Last Of Us 2, and there’s no clear indication that his focus will return to the Uncharted series after the former’s release – or even if the next Naughty Dog production will be based in third or first person.
While it’s clear that Nathan Drake’s luck has run out for the time being in terms of game development, the idea that he isn’t actually getting shot when the red indicator pings off is certainly food for thought. It adds a much lighter tone to the series as a whole, though that isn’t to say the storyline doesn’t come filled without intense, action-packed moments.
No news yet on if games like Gears of War actually imply the same thing with their damage indicators, though at least most characters from that franchise definitely have more meat to cushion the blow.
Uncharted 4: A Thief’s End is currently available exclusively for the PlayStation 4.