The Crew 2 – a bad start but can it recover?

The morning Inbox discusses parents using video games as a free babysitter, as one reader suggests Nintendo buy the 007 licence.

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Second chance

So it seems pretty obvious that The Crew 2 has been a complete flop, which seem pretty unusual for Ubisoft who have been running a tight ship lately in terms of quality and success. But it made me think what happens when a game that big fails. Thousands of people must’ve worked on it (Ubisoft always seems to have the biggest credit screens) and I guess there’s probably a good chance that the developer will now be shut down, especially if there’s no demand for a sequel.

Like most of Ubisoft’s games, heck like most everyone’s at the moment, it’s a game as a service title which means that they must’ve been hoping for lots of money afterwards. Which means they might actually keep it going for longer than usual? Rainbow Six Siege wasn’t a flop when it started but it wasn’t a great game and it took it at least six months for people to really like it.

I guess what I’m saying is that games may have found a way out of the problem of if they’re not a hit in the first week or so they’re doomed. We’ve all seen games being cut in price just weeks after release but I’m going to bet that won’t happen with The Crew 2 and Ubisoft will just try and ride it out until the game gets good.

A lot of people are wary of games as a service, and I understand why, but in this case at least it seems like a built-in second chance, and I think that’s a good thing. No need to give up straight away, not with so many people’s jobs on the line and a potentially cool idea that just hasn’t been fully realised yet.
Palmer

 

 

 

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Interactive babysitter

I want to say first of all that I do believe parents have the right to let their children do and play whatever they like, and so in that sense age ratings are just a guidance. But I think we all know, without even reading that story, that the majority of parents are just using games as an unpaid babysitter and actively avoid knowing anything about the games they’re playing just so they can remain blissfully ignorant.

While there might have been excuses a few decades ago, every parent today has grown up knowing what video games are and probably playing them themselves. The ‘I had no idea they were so violent’ excuse just does not wash unless you not only completely avoid every video game ever but also all TV and newspaper coverage of them, every friend that is ever likely to talk to them, and every kid that has bent your ear about them.

But you can see from the stats that it’s not ignorance that’s the problem it’s a lack of responsibility. I’m sure there’s lots of good parents reading this who let their kids play 18-rated games and lots of equally good ones who have decided they’re not ready for them. Both of those are fine because it’s part of a considered opinion.

As much as some people might want to pretend it’s ‘only a game’ and ‘not real’ these are experiences a kid can be playing four or more hours a day more or less every day. Of course it’s going to have an effect on them, and acting shocked when it’s one you don’t like doesn’t suddenly make it not your fault.
Hybridge

 

 

 

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