New Sekiro: Shadows Die Twice Gameplay Revealed | Gaming News

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This past June at E3, From Software revealed its newest game, : Twice to the public. While the style of both combat and heightened difficulty resembles that of the studio’s previous games such as Dark Souls and Bloodborne, the new feudal Japan setting brings with it a layer of depth in combat players may not be familiar with. This past weekend, a new gameplay trailer dropped for Sekiro: Shadows Die Twice, revealing brand new and locations to players for the first time.

As seen below, much of the demo centers around the areas that have been shown off in previous trailers and gameplay previews, though the newest clip offers a bit more insight on how deep the game’s combat will really be. It’s learned during boss battle that variables such as “character posture” and advanced dodging mechanics play a vital role in each fight’s outcome. It’s also mentioned there will be a wide array of prosthetic arms and Katana swords which have weaknesses against certain types of enemies, making the preparations of combat just as important as fighting itself.

The new areas shown off in Sekiro give introduction to a few new enemies that look to pose a stern test for the main character. The first enemy shown off is a large basilisk-like creature that can’t be approached head-on, so the use of stealth is important. From there, the demo ends with a lengthy boss fight against a powerful corrupted monk. The phase-based fight continues to show off the range of movement and vertically that’s become expected in this new adventure, with the much talked about prosthetic arm playing a major role in the game’s exploration and combat.

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While Sekiro: Shadows Die Twice appears to be more forgiving by allowing more player agency, this certainly won’t be the case, as From Software has described the title as “more challenging” than its prior games. Unlike the studio’s other properties, Sekiro: Shadows Die Twice will not include any multiplayer features, such as the ability to leave tips and tricks in the game world for other players to reference. This means players will be forced to take on new enemies with no prior knowledge or help, which could be the reason the developer decided to add a resurrection ability as a major gameplay mechanic.

Sekiro Shadows Die Twice takes a huge step away from the themes of previous From Software titles, as its creator, Hidetaka Miyazaki, has said it’s not a Soulsborne game. Set in 16th century feudal Japan, players are placed in the shoes of a shinobi who’s been left for dead and tasked with rescuing a powerful lord from the Ashina clan. The inclusion of a prosthetic arm, which replaces the one lost by “the one-armed wolf” Sekiro in combat, is used as a practical means of both combat and traversal, adding a fast pace and vertically never seen before in a From Software game.

Sekiro: Shadows Die Twice release March 22th, 2019 for PC, PlayStation 4, and One.

Source: PlayStation – YouTube

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