Oxenfree Developer Explains the ‘Hell’ of Making Licensed Games

When a game studio manages to create a hit, it can be easy to forget that even success doesn’t pay all of the bills. That’s why studios like Night School, makers of and the upcoming Afterparty, can find themselves creating licensed in between their own projects. For co-creative director Sean Krankel, he knows the “hell” of licensed games all too well.

On this month’s episode of Unfiltered, Krankel sits down with IGN’s own Ryan McCaffrey to discuss what it was like making games like 50 Cent: Bulletproof, the mobile Mr. Robot game, and The Grinch on the PS1.

“The thing I tell a lot of is that making a bad game is almost exactly as hard as making a good game,” Krankel says.

Watch the at the top of the page to hear why Krankel believes that, and how 50 Cent: Bulletproof started out life as an open-world game, was suddenly canceled, and then even more suddenly brought back to life with less than a year to make it.

You can hear the entire episode with Sean Krankel tomorrow, in which Krankel and McCaffrey discuss how the Xbox Pass has impacted indie developers, and how Krankel got his career started by working on a daytime soap opera.

Unfiltered is IGN’s monthly interview series hosted by Ryan McCaffrey. Each month, Ryan sits down with one of the video game industry’s brightest minds to learn more about their careers, the legendary games they’ve helped create, and how the industry is changing before our very eyes.

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