Rocket League’s Cross-Platform Party System Has Been Delayed | Gaming News
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Psyonix no longer knows when it’ll be ready to launch RocketID.
Psyonix has delayed the release of its planned cross-platform friends and party system for Rocket League. Dubbed RocketID, the system was originally supposed to launch this month, but that will no longer be the case.
A post on Rocket League’s website explains that Psyonix has “made the difficult decision to push [RocketID] out of September and include it in a future update. We want to ensure that RocketID is operating flawlessly on all platforms before its release, and this extra time will ensure that you’ll be playing and partying up with friends on different platforms with ease.”
Psyonix isn’t planning to reveal more details about RocketID’s new release window until “the time is right.” It sounds as though the absolute earliest the right time will arrive is early October, when the studio plans to unveil its autumn and winter roadmap in another blog post.
RocketID’s delay follows Psyonix’s deploying on of Rocket League’s largest changes ever in the form of the Progression Update. That update brought changes to player progression and the experience points system along with the additions of Rocket Pass and Clubs. Psyonix ran into a number of issues after rolling out Progression Update, including ball physics and control input problems it’s since patched, and seems keen to avoid releasing RocketID until it’s sure the system can be deployed without creating more issues.
Nick Santangelo is a freelance writer based in Philadelphia. He loves video games and sports, but not sports video games. Follow him on Twitter.