Shadow of the Tomb Raider Drops Deadly New Footage, Xbox One X Features Further Detailed | Gaming

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of the arrives in less than a month, and Square Enix is keeping hype levels high with a steady stream of fresh from the game. First up, you can check out some of Lara Croft’s downright brutal new takedowns.

Next, a look at some Lara’s weapons, including, of course, her versatile bow.

Finally, here’s Lara showing off her new swimming skills. Ah, as long as you ignore the dead bodies, lava, and killer eels, the water looks pretty refreshing!

Shadow of the Tomb Raider developer Eidos Montreal have also revealed a few new details about the One X version of the game. As we learned earlier, those playing on Microsoft’s souped-up system can choose between High Resolution mode, which runs in 4K at a constant 30fps, and High Framerate mode, which runs in 1080p at a targeted 60fps. It isn’t entirely clear, but it sounds like High Resolution mode has a locked framerate, while High Framerate mode might be more variable.

Eidos Montreal also promises Xbox One X owners can look forward to upgraded stochastic screen-space reflections (real-time reflections on shiny objects, for those who don’t speak tech), atmospheric effects, texture resolution, and shadow maps. Previously, we learned the Xbox One X is also getting improved physically-based rendering, hardware tessellation, anisotropic filtering, and dynamic foliage. According to Eidos Montreal’s Frédéric Robichaud, the studio has totally changed their development process to deliver the best presentation possible…

“We completely revamped our pipeline to integrate HDR from the beginning of production. Shadow of the Tomb Raider looks more real and better than ever before because of 4K and HDR. Better resolution, less aliasing, more intensity and more nuance. We hope that players are blown away by the visual fidelity.”

Shadow of the Tomb Raider sneaks onto PC, Xbox One, and PS4 on September 14.

The post Shadow of the Tomb Raider New Footage, Xbox One X Further by Nathan Birch appeared first on Wccftech.

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