Shadow Of The Tomb Raider For Xbox One X: 4K 30FPS Or 1080p 60FPS? | Gaming News

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Being able to tweak a game’s graphics settings was once entirely a PC thing. These days, it’s not uncommon for console games (or the console itself) to offer or supersampling, if you don’t mind a lower framerate. Square Enix’s of the is following suit with two such options for One X players: High Resolution or High Framerate mode.

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Frédéric Robichaud, Programming Director at Eidos Montreal, explained the benefits between the modes to Xbox Wire’s Will Tuttle — basically, you’ll get at 4K in High Resolution mode and at with High Framerate mode.

It’s safe to assume this isn’t unique to the Xbox One X, seeing as Rise of the Tomb Raider on the PS4 Pro came with a similar choice. That, and Xbox Wire is Microsoft.

Anyway… Robichaud goes on to say the extra grunt of the Xbox One X has allowed the developer to “improve the quality of certain [VFX] algorithms”:

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We’ve been able to improve the quality of certain algorithms on the Xbox One X like stochastic screen-space reflections and atmospheric effects. With the extra memory, we have increased the shadow maps and texture resolution to enhance the visual quality.

Again, PS4 Pro owners should benefit from these improvements too, barring a dimensional glitch deleting Sony from existence.

Alright folks, question time! 4K 30fps or 1080p 60fps? Personally, I would do 4K, but only if the framerate’s rock-solid.

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Inside Xbox One X Enhanced: Shadow of the Tomb Raider [Xbox Wire]

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