Teamfight Tactics reaches 4.5 million installs on mobile

Teamfight is already a major hit on mobile. Developer Riot Games launched TFT on March 19, and the auto battler has already surpassed 4.5 million , according to data-tracking firm Sensor Tower. This puts Teamfight far ahead of its autobattler competition in terms of rate of adoption. Riot’s game has also already surpassed $1 million in revenue on mobile.

Through its first seven days, Teamfight Tactics hit 3.6 million downloads on mobile. That’s compared to 1 million for Auto Chess: Origin during its debut week. Dota Underlords, which is extremely popular on PC, had only 105,000 downloads on mobile in its first week. But that lower number is because many fans had already downloaded it through an early access program.

The auto battler genre has found a massive audience across multiple platforms. And Teamfight Tactics players and many new fans were waiting for the game to finally appear on mobile.

Most of that demand came from the United States, which made up 17% of the auto battler’s total downloads in its first week. South Korea was No. 2 for downloads with 13%.

But while the U.S. had more downloads, South Korea made up 54.4% of the total spending with an estimated $712,000. That’s more than twice what U.S. players spent.

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