Fallout 4 director Todd Howard: Giving fans what they want without spreading too thin | Tech Industry

Todd Howard, director of Bethesda Game Studios, noted in a recent talk at the Gamelab event in Barcelona that The Elder Scrolls V: Skyrim keeps migrating to new platforms because fans keep buying it on every new platform. But even a big company like Bethesda, which is owned by Bethesda Softworks (in turn, owned by ZeniMax Media), has to make trade-offs about where to devote resources.

Howard has worked at Bethesda for 25 years, and in recent years, he has hit his stride as director on games such as The Elder Scrolls: Skyrim, Fallout 4, and Fallout Shelter. Howard is happy to give fans more of what they want, as evidenced by the recent announcements at the Electronic Entertainment Expo (E3) of Fallout 76 and The Elder Scrolls VI.

But Howard also looked farther into the future than ever, showing fans a glimpse of Starfield, an original science fiction game that Bethesda has been creating from the ground up over the past decade. That shows that Bethesda and Howard are engaged in a difficult balancing act of servicing fans with titles based on past franchises with the need for developers to create something brand new.

We ran the full story of Howard’s fireside chat with Geoff Keighley of the Game Awards. But we also had a chance to sit down with Howard as well. I interviewed Howard alongside Eurogamer writer Robert Purchese (who asked about half the questions).

Here’s an edited transcript of our interview.

Todd Howard (right) of Bethesda speaks at Gamelab 2018 with Geoff Keighley of the Game Awards.

Above: Todd Howard (right) of Bethesda speaks at Gamelab 2018 with Geoff Keighley of the Game Awards.

Image Credit: Gamelab

Question: When you announced Skyrim, once upon a time, I remember it being a year away from launch. When you announced Fallout 4, it was about six months?

Todd Howard: Five. Who’s counting?

Question: This year at E3, why announce some of your new games so early?

Howard: That was a debate. Should we do this? There were two things that were in our heads about that. One, we’re going to E3 and showing a new Fallout game that’s very different from what we would usually do. Then we’re showing an Elder Scrolls game that’s very different from what we would usually do. If we just leave it at that, our fans are like, “Are you still going to do the things I love?”

We had already said publicly before that we were eventually going to do Elder Scrolls VI, but we have these other projects. We felt like we would be saying that same thing right after E3 at something like this. So let’s make sure our fans know that this is what’s coming in what order. They don’t know what years. We have some ideas, but we’re not positive either. But here are the things we’re doing.

When we hear our fans chatter, they were already chattering about Starfield. They’d figured some things out. And everyone asked about Elder Scrolls VI. So that was it. Let’s just say it.

Starfield E3 2018

Above: Starfield

Image Credit: GamesBeat

Question: If you didn’t say anything they’d be disappointed.

Howard: They’d be disappointed, and they’d still want to know. What about Starfield and Elder Scrolls VI? The negative is, are we distracting from what we’re putting out now? We’ve found that people get it. Let’s just be up front. This is what we’re doing and in what order.

Question: Another negative could be that you’re building hype before you’re ready.

Howard: Potentially. That one — we’re not saying a lot. I don’t worry about that. I worry about what happens in the future, when people say, “When am I going to hear about it again?” And you say, “Well, I can’t tell you.”

Question: We’re living in a world of so many leaks now. You know that somewhere down the road, somebody’s going to leak this stuff and you don’t get your chance to do the big announcement.

Howard: That’s another part of it. Particularly with Starfield, where — okay, here’s the logo, here’s what we’re doing. It’s better to say we’re making it. It makes life a bit easier for us. It’s also exciting. We’re excited. We want to share it with everyone. There will certainly be some new negatives we didn’t anticipate, but there are a lot of positives. We’ll see how it goes. Ask me next cycle. “Are you sure that was a good idea?”

Question: I thought you guys might somehow try to capitalize every time now on the Fallout Shelter moment, when you got 12 million downloads in a day. Does that still resonate?

Howard: It does. That’s my perfect scenario. It doesn’t always line up. If Blades was ready for E3, we’d have released it, but we knew it needed more to be what it’s going to be. That’s my perfect scenario. Actually, my perfect scenario is to announce it one day, here’s a trailer, and the game is out the next day. At least give people 24 hours to share and get excited. That would be perfect.

Question: Mobile often has to have these soft launches, too. You give away the secret. It improves the game, but you lose the advantage of surprise.

Howard: That’s also why we announce it at E3, get registrations for early access, and then the early access to the game is what becomes our beta soft launch, more or less. But not in a territory. It’s with specific users who have registered that say they want to play it. We have a better connection to them. They understand what’s going on in the game better.

The Elder Scrolls V"I.

Above: The Elder Scrolls VI.

Image Credit: Bethesda

Question: Going back to the Elder Scrolls VI announcement, have you settled on a region it will be based on?

Howard: Yes, a while ago.

Question: Is it possible to work out from the trailer what that is?

Howard: Obviously I would say yes, but it’s intentionally — you can rule some things out. You can rule some things in. The first thing we do is the world. We’ve known for a while where it’s set.

Question: Is it Hammerfell?

Howard: I’m not gonna answer that. [laughs]

Question: I anticipate a short answer on this one too. Are you playing any of the Westworld mobile game [Bethesda is suing Warner Bros. for allegedly ripping off Fallout Shelter with Westworld]?

Howard: Legally I was forced to play it some. [laughs] And pass some judgment.

Question: You said you’ve been talking internally about Starfield for 10 years, when you were talking to Geoff earlier. When did you actually start dedicating people to it? When did it start firming up?

Howard: After Fallout 4 ended. End of 2015? But back when we — 2004, we had made a list of what we might want to do in the future. Epic science fiction game, that’s always been on my mind. Post-apocalyptic, Fallout, was our first choice. Sci-fi was our second at the time, when we got the Fallout license. We were going to do our own post-apocalyptic universe if we didn’t get Fallout.

We just talked about it, and then I guess it really picked up steam — we’re going to do this, register the trademark — about five years ago. Then we would talk about it from time to time during that period. What are we going to do? And we started work right after Fallout 4 was finished, November 2015.

Todd Howard received the Industry Legend award at Gamelab 2018.

Above: Todd Howard received the Industry Legend award at Gamelab 2018.

Image Credit: Gamelab

Question: Is it a Bethesda game in the sense that the main Fallout and Elder Scrolls games are?

Howard: I don’t want to say yes or no to that because I don’t know what that means to you, or to anyone who’d read it. It’s different, but if you sat down and played it, you would recognize it as something we made, if that makes sense. It has our DNA in it. It has things that we like. But it has a lot of new systems that we’ve been thinking about for a while, things that fit that kind of game well. We’ll talk about it in the future. See, now I wish I hadn’t announced it.

Question: You announced it as a next-generation thing. Does that mean it’s a next-generation console?

Howard: That, to us, means two things. It does mean hardware, and it does mean software on our side. It also means gameplay. What does the next generation of epic single-player RPGs feel like to us? It’s all those things. What systems we put it out on, what’s the hardware requirements, that’s still to be determined. We’re thinking very far in the future. We’re building something that will handle next-generation hardware. That’s what we’re building on right now. That’s where our mind is. But that doesn’t mean it wouldn’t exist on the current systems as well.

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