At the Tokyo Games Show 2018, the Devil May Cry 5 development team at Capcom shed a lot more light on the upcoming action title including a brand new trailer featuring Dante gameplay and details about weapon changes. That’s not all though, as Capcom also disclosed some controversial information about the game’s business model.
During a Devil May Cry 5 demo at TGS 2018, players discovered that the game’s Divinity Statue store allows them to spend real money on microtransactions that count towards character upgrades. Players are able to purchase additional orbs and these orbs can then be traded in for improvements to combat and exploration skills.
When asked about the business model, Devil May Cry 5 game director Hideaki Itsuno explained that “If they want to save time and just want to get all the stuff at once, those people can do that [by purchasing orbs].” The developer added that “I don’t feel you have to get all the moves” and that “You should be able to play it the way you want to play it.”
While specific prices for the microtransactions and the skills themselves may be subject to change before launch, the game director does note that “the stuff that we feel people should want to get first is made cheaper.” Meanwhile, “the stuff that’s going to be harder to use and master, we make that more expensive.” The developer said that players will have to decide between purchasing the cheaper upgrades that are easy to utilize versus the pricey perks that will require time to learn and perfect.
A similar business model has existed in previous games in the series – specifically the Devil May Cry 4: Special Edition – but the developer’s comments are still proving controversial. Devil May Cry 5‘s gameplay microtransactions come hot off the heels of major, industry-wide debate about what a “good” microtransaction or business model looks like. A report published earlier this year revealed that 69% feel that cosmetic only microtransactions are okay, while 22% said that they “dislike” pay to win (e.g. gameplay-affecting) microtransactions.
Although Devil May Cry 5‘s microtransactions may not necessarily impact its multiplayer mode, which has also been teased, it still stands to upset some fans. Many of the concerns about pay to win stem not just from unbalanced multiplayer but from the idea that a developer could adjust difficulty levels or poorly balance a game in order to encourage players to spend on these microtransactions. And although there is no evidence that Itsuno and the team at Capcom are thinking like that, these are still serious concerns that the developers may have to address.
Devil May Cry 5 launches March 8, 2019 for PC, PS4, and Xbox One.