Rage 2: How Rage Has Evolved in the last eight years
Rage 2 can sometimes look like an entirely different game from its predecessor on the surface, but so much of this sequel’s gameplay, world, and structure is grounded in the original Rage just improved and transformed into something new. We spoke to id Software’s Tim Willits about how Rage has evolved in the last eight years, watch the video above to hear him talk about its improved tech, lighter attitude, and how everything go so dang pink.
Rage 2 is primarily developed by id Software, the same team behind the original Rage. Avalanche Studios is also supporting the project, known for its work on Just Cause and most notably, 2015’s Mad Max video game. With Rage 2’s wacky wasteland similar to the world of Mad Max, the studios behind the project are a fitting duo.
Little is known about Rage 2’s narrative. However, it builds off the same initial premise of the first game. After an asteroid hits Earth and leaves the population dwindling, survivors and tribes fight for their place in the hostile ruins. As Walker, the last Ranger of the wasteland and a threat to their power, you’ll need to fight to restore sanity to the world.
Rage 2 has also received a brief gameplay trailer, providing a better insight of what to expectfrom the final game. Its adrenaline-fuelled montage of combat, towering mutants, and vehicular mayhem undeniably looks like Rage, sharing themes with existing lore.
First-person shooter gameplay was the original Rage’s main focus, though the game also featured deep vehicle-based combat, racing, and customization. Vehicles play a prominent role in the Rage 2’s early footage, too, with improvements upon these systems expected. However, don’t expect its vehicle-focused multiplayer to make a return – at least not without some major overhauls.