Record-breaking revenue, the U.K. game industry is blowing up

You can’t talk about the Game Developers Conference (GDC) without discussing one of the most flourishing game developing ecosystems in the world: the United Kingdom. The U.K. is an internationally renowned start-up scene for innovative and entrepreneurial developers of every stripe, from coders to designers to producers and developers the kinds of artists who fundamentally shape the course of the now and into the future.

$5.05 billion: Sales by the U.K. game industry

The U.K. game industry contributed $3.9 billion in GVA to the U.K. economy in 2016. In 2018, games accounted for more than half of the entire U.K. entertainment market, 51.3 percent, outselling music and combined, for the first time.

Almost every sector of the U.K. game industry market is growing. According to TIGA analysis, the U.K. video game sector is the largest in Europe, contributing more than $1.96 billion towards British GDP in 2017.

The number of game companies in the U.K.

The game scene is wide-ranging in the U.K., encompassing everything from new micro-studios developing games for the burgeoning mobile market to internationally respected independent studios to large U.K. and international publishers, all employing a highly skilled workforce with leading technical and creative expertise.

  • Some of the biggest names in gaming are from U.K. developers, including LittleBigPlanet, the Batman: Arkham series, smash mobile hit Monument Valley, Everybody’s Gone to the Rapture, Farm Heroes Saga, and Grand Theft Auto. GTA V, from Rockstar Games, is the fastest-selling entertainment product of all time, grossing $1 billion worldwide in just three days. In Mach 2018, the game returned to the top of the U.K. chart, four and a half years after it launched
  • Green Man Gaming brings games to consumers in 195 countries, offering an ecommerce store and community platform. GMG just announced a partnership with award-winning studio Stainless Games to bring a new IP to PC in 2019.
  • The U.K. boasts a wide variety of game tech companies, such as Improbable, which massive-scale spatial simulation technology that enables developers to create richer, more immersive and persistent virtual worlds. Improbable has just announced that it will begin developing its own multiplayer games, along with the establishment of new game development studios in Edmonton, Canada, and London.  Ex-Bioware Veteran Aaryn Flynn will head their new Gaming Studio.
  • Ultrahaptics creates tactile sensations in mid-air, no controllers or wearables needed. The company’s patented “virtual touch” technology, which uses ultrasound to project shapes and textures directly onto users’ hands, has earned several commendations including being named a CES 2019 Innovation Honoree.
  • Third Kind Games, established in 2016 by former management and senior developers at Activision, are the lead development team on Blankos Block Party, the blockchain powered Party MMO from Mythical Games. They recently announced expansion plans in the UK.
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75%: The revenue U.K. games companies generate from international sales

The U.K. is an ideal place to develop new games. Large international companies like Microsoft, Activision Blizzard, Sony Interactive Entertainment, Konami and Take-Two, have opened offices in the U.K., and companies like Warner Bros, EA, and Ubisoft have invested in development studios and publishing networks in the U.K.

86%: The percentage of U.K. game workers who have at least one degree

A and deep workforce with leading-edge skills in games and immersive technologies sits at the heart of the U.K. game industry. The industry actively nurtures innovative new talent in multiple ways:

  • NextGen Skills Academy targets the next generation of game designers through initiatives such as new entry-level qualifications and apprenticeships.
  • Creative Skillset offers up-to-date and relevant game sector training and education.
  • TIGA Accreditation ensures U.K. universities produce graduates with relevant skills.
  • The Creative Careers Programme, launched this year with $18.3 million of industry and government support, aims to raise awareness of the range of employment opportunities in the creative industries,.

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