Hearthstone Card Reveal: This is the Legendary Next Expansion!
Hearthstone fans don’t have to long to wait until the next expansion Rise of Shadows drops, but we’ll actually be getting a little taste of what’s in store ahead of the April 9 (April 10 in ANZ) release date. Yes, much as players were given a copy of Marin the Fox ahead of the release of Kobolds & Catacombs, we’re getting a free legendary minion ahead of Rise of Shadows.
As you can see, Archmage Vargoth is a neutral four drop with a potentially powerful and repeatable effect. He’s relatively weak in terms of stats, but the six health is important, as this high health makes it slightly more likely he’ll stick around more than a turn.
So what would you want to do with this ability? Any number of things – remove an extra minion or amp up a board clear, double a card draw effect, get an extra buff, etc. Because Vargoth is neutral, there are any number of ways he could be utilised in a deck, but speaking generally, the best spells for him to re-play will be those that have the fewest conditions to be good; ideally those that can’t backfire that are basically only advantageous for you, thus negating the “targets are random” part of the card text.
Think of some of the spells that would be brilliant if you could get Vargoth to play them a second time in a turn. Just from the basic and classic collections there’s Swipe, Power of the Wild, Soul of the Forest and Force of Nature for Druid, Animal Companion, Deadly Shot and Unleash the Hounds for Hunter, Arcane Missiles, Mirror Image, Arcane Intellect and Blizzard for Mage, Consecration, Holy Wrath and Avenging Wrath for Paladin, Mindblast, Thoughtsteal and Holy Nova for Priest, Deadly Poison, Sap, Fan of Knives and Assassinate for Rogue, Far Sight, Feral Spirit and Lightning Storm for Shaman, Hellfire for Warlock, and Whirlwind, Battle Rage and Shield Block for Warrior.
Once you factor in all the other sets there’s clearly a stack of potential to make this card do work for you. However, it’s worth pointing out that you’re not going to build your deck around Archmage Vargoth, as his ability is a value utility, as opposed to a win condition. And you’ll only have one in your deck, so there’ll be plenty of games you won’t even draw him. So the right decks for this card will likely be those with a fair amount of existing synergy – i.e. decks that have a mix of spells that make it likely you’ll get value from this card if you find a spot for it. You’ll also need to be mindful that if you play two spells alongside this card, the one that’s cast a second time is random. So no, don’t coin into Vargoth.
In terms of interactions, I asked Team 5 to clarify a few different things. As you’d assume, for instance, Zul’jin won’t cast the second Vargoth spell, as he only casts spells the players themselves cast. Spirit of the Tiger also won’t trigger off Vargoth’s spell.